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Online super contra game
Online super contra game








online super contra game

The absence of any screenshots in print media implicitly supports this suggestion. This suggests that a conversion had been under development, possibly by DSI/USI, albeit with problems in the process that resulted in delays. However, in the brochure Konami’s New Computer Games Cure Terminal Boredom, Super C is slated for a fall 1990 release:

#Online super contra game software#

A version of the game for this home computer is mentioned in the collective brochure by Konami for home computer conversions of their games, Introducing the Hardest Software Ever:Īn approximate release period of Spring 1991 is stated. It is not clear how the Commodore 64 would handle a game like Super Contra, or Super C, to be precise. On a related note, there used to be many websites where an alleged Amiga version of Gryzor was listed, developed by Ocean and published by Sega. It is most likely a similar case to the DOS version of Gryzor: that is, it would have been a retitling of the planned Amiga Contra game ( see above). Less is known about the Amiga version of Gryzor than of Contra. It is worth noting that the author of this panel, Steve Merrett, is the owner of a Probotector prototype for Sega Genesis. In issue 21 (November, 1991) of CU Amiga magazine, Gryzor is briefly discussed in the Gone, But Not Forgotten article as an Amiga title that was ultimately never released (along with Combat School): Power Play also mentions an alleged Amiga Gryzor: Like the DOS and Commodore 64 versions, this version was likely being developed by an outsourced company and not Konami, themselves.įor the time being, there is no proof of this game’s release.ĪCE Magazine‘s 11th issue includes an ad for Ocean’s conversions of Gryzor:Īt the bottom of the page, it is claimed that Gryzor is also available for the Amiga home computer.

online super contra game

The September and October, 1988 issues of Amiga World magazine reference a Contra game for Amiga multiple times, even providing some price points for it. Looking into the shared instruction manual, one will find instructions for the DOS and Commodore 64 versions, but not for an Amiga release. The DOS and Commodore 64 versions of Contra released in North America underwent Konami’s typical packaging of home computer conversions ( see here). Indeed, one would place screenshots of a good-looking version instead, to entice people to purchase it.) (On a side note, it is understandable why none of the screenshots on the back of the DOS cover depict the actual DOS version: it is atrocious. Whoever designed the packaging artwork might know more. Therefore, questions may arise regarding these screenshots they appear on both the DOS and Commodore 64 Contra game boxes. The origin of these images is interesting, as they don’t depict any released Contra game. The most interesting aspect of this conversion is the screenshots that appear on the back of the DOS and Commodore 64 versions of Contra (shown in that order): However, a corner of the back of the ad makes it explicit that an Amiga version had been in the works: On the front side of the Arcade Assault ad, there is further implication, along with a screenshot, of an Amiga version: … also in There’s Only One Thing As Exciting As Our Seven Hit Computer Games:Ĭuriously, Amiga is not listed in the second pamphlet as one of the available conversions of Contra. Here is one example, taken from the brochure Konami’s New Computer Games Cure Terminal Boredom:Ī minor variant of this ad appears as part of the collective brochures by Konami for home computer conversions of their games, Introducing the Hardest Software Ever…: Screenshots of an alleged Amiga Contra do appear on many flyers for the computer conversions of Konami’s coin-op arcade games. For the most part, there have been no reports of anybody ever having played the game, either magazines or general gamers.Ī response from Konami indicated that there may have been an Amiga conversion of the game under development, but they could not fully verify it and that it was likely cancelled. One such website had a timeline listing its alleged release. Some websites had Amiga timelines that included this detail.

  • Contra: Evolution (Sony PlayStation 3, Microsoft XBox 360) CONTRA (COMMODORE AMIGA)Ī version of Contra for the Amiga had been under development between 19.
  • Contra Online (Sony PlayStation 2, Microsoft XBox, Microsoft Windows).
  • C: The Contra Adventure (Microsoft Windows).
  • Contra Spirits and Super Contra (Sega CD).
  • Unlike the Contra games that were cancelled prior to the late 1990’s, the titles cancelled afterward are the result of a lack of interest on the part of the developers. Contra is no exception with respect to incompletely developed games.










    Online super contra game